SuperAwesomeMegaMegaUberZord Team Tales

Category: By Paul
Greetings and a smile from the SuperAwesomeMegaMegaUberZord Team. After a good night (and day) of sleeping and a nice shower, it is time to tell some of the SuperAwesomeMegaMegaUberZord stories. Enjoy!

We started out with a good game of writing random words on a big piece of paper. After having assembled as many different words as we could, we started erasing most of them, and somehow, three wonderfull concepts emerged.

First one was a two player ice skating game. As some new Japanese mobiles have Wii-like motionsensors in them (an essential feature which makes people wonder how we ever even made phonecalls without Wii-like motionsensors) we thought it would be rather cool to make good use of this. The Big Idea was to make to people skate towards each other, using the tilt motion of the phone to generate speed. And as our apple laptops also had a motion sensor built in (another feature which makes you wonder how we could ever write blogs and watch youtube without a motionsensor) we thought it would be cool to build & show a playable demo. A descision which soon kept us from having any sleep.

The second idea we called 'Trade', a game with the objective of collecting and trading typical Dutch & Japanese stuff. (you know, cheese ands Wii's) Players could become extremely wealthy by buying stuff for cheap and selling for a lot. But as our team consisted of some bunch of treehuggin' hippies, nobody really cared about becoming extremely wealthy and eventually, we dropped the concept.

The third idea emerged when one of us hippies said out of nothing: "farmers golf". these two words inspired us towards a concept to use the phone as a golfclub and the world as green playing ground. In contrary to the first idea, nobody with an apple was very enthusiastic of using his laptop as a golfclub, so we decided to make a teaser video instead. See below.



Having been busy all night with coding, drawing, beer and starcraft, we eventualy got the motionsensor to work the way we liked it. Unfortunately, this was not before 4 o'clock and there was very little time to implement the artwork into the game. Which is a big shame for our lead designer, because all his cool drawings got lost for the presentations to the public. Which of course made us totally lose to all the other teams. So, in order to rescue his art from oblivion, below is one of the drawings he made for farmers golf.

We had a really cool time on the GameJam and when someday scientist have found comfortable a way to skip sleeping, we will be doing this stuff every weekend.
 

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